Steen has been playing computer games and programming since he got a Commodore C64 as a young boy and has always known he wanted to work with games. He later got a Commodore Amiga and started writing small demos for the demo scene. The Amiga and Demo scene is still dear to him but after getting his Masters Degree games has been the main focus, only interrupted for a short time by banking software. Before joining Unity Steen worked on the Watchmen games at Deadline Games and Limbo at Playdead. He has now been at Unity for 7 years and has worked asset import pipeline, version control integration, multi scene editing and many other things. Currently he is leading the Scene Management team on features that will improve workflow and collaboration.